<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5809859008964942287</id><updated>2011-07-08T15:12:15.620+05:30</updated><category term='venetians'/><category term='work_thru'/><category term='media'/><category term='WWII Rules'/><category term='report'/><category term='captain&apos;s rules'/><category term='BOB2'/><category term='Wargames'/><category term='Battle of Longewala'/><category term='Historicon'/><category term='turks'/><category term='piquet'/><category term='renaissance'/><category term='rules clarification'/><category term='IronBow2'/><category term='IABSM'/><category term='crusades'/><category term='Trench War'/><category term='army  selection'/><title type='text'>The India Wargamers Blog</title><subtitle type='html'>Where we blog about wargaming stuff.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://indiawargamers.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://indiawargamers.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Manoj Govindan</name><uri>http://www.blogger.com/profile/12734036974316245850</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>14</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5809859008964942287.post-305213584097040688</id><published>2010-07-19T07:47:00.002+05:30</published><updated>2010-07-19T07:48:06.769+05:30</updated><title type='text'>Historicon - 2010</title><content type='html'>I reached Pennsylvania on Friday ( 9th July 2010 ) evening and after taking a quick shower at the hotel, I rushed to the Valley Forge Convention Center located in King of Prussia. As it did in 2007, the &lt;a href="http://historicon.org/index.asp"&gt;Historicon&lt;/a&gt; drew hundreds of enthusiasts and visitors from different corners of the US and from several walks of life.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_lpCkAhNy65E/TEOkUlcOobI/AAAAAAAAAnw/I1X21d_kiXo/s1600/Picture+113.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="http://2.bp.blogspot.com/_lpCkAhNy65E/TEOkUlcOobI/AAAAAAAAAnw/I1X21d_kiXo/s320/Picture+113.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5495416643876987314" /&gt;&lt;/a&gt;My first game called "The Savage Wastes of Germania!" was hosted by Game Master "Howard Whitehouse" using the ancient wargaming rule set : "Clash of Iron". "Clash of Iron" is a simple, straight forward rule set designed by the Game Master himself, who is an employee of the &lt;a href="http://www.wargamesfactory.com/"&gt;Wargames Factory&lt;/a&gt;. I was formation leader Cornelius Junius, who took charge of one of the cavalry units of the Roman Army that had crossed the Rhine to suppress the Germanic tribes that were giving Rome relentless migraine. &lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_lpCkAhNy65E/TEOpIurw3lI/AAAAAAAAAoI/APcwKAsJu50/s1600/Picture+237.jpg"&gt;&lt;img style="float:right; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="http://4.bp.blogspot.com/_lpCkAhNy65E/TEOpIurw3lI/AAAAAAAAAoI/APcwKAsJu50/s320/Picture+237.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5495421937757773394" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;A wilderness of forests, bogs, streams, and hills, the terrain was one that offered a cavalry commander very few options. I stayed behind, letting the infantry units march ahead and deal with the sea of barbarians that the Germans had amassed. They seemed inexhaustible, with waves of men armed with motley weapons rushing into the Romans again and again. I stayed to the left of the infantry and lagged behind, promising to charge the flank of the attacking German hordes. I did charge and route two waves of attackers before taking a Javelin on my chest. &lt;br /&gt;&lt;br /&gt; The Romans pulled off a marginal victory in the end.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_lpCkAhNy65E/TEOsRz6Nx9I/AAAAAAAAAoQ/QqyNNxmftxA/s1600/Picture+029.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="http://2.bp.blogspot.com/_lpCkAhNy65E/TEOsRz6Nx9I/AAAAAAAAAoQ/QqyNNxmftxA/s320/Picture+029.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5495425392314271698" /&gt;&lt;/a&gt;On Saturday I attended &lt;a href="http://en.wikipedia.org/wiki/Dale_Dye"&gt;Capt.Dale Dye's&lt;/a&gt; talks on Hollywood, Military History and the making of &lt;a href="http://en.wikipedia.org/wiki/Band_of_Brothers_%28TV_miniseries%29"&gt;Band of Brothers&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/The_Pacific_%28miniseries%29"&gt;The Pacific&lt;/a&gt;. I asked Capt.Dye a question. Let me recollect and quote the question and answer here :&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;&lt;span style="font-weight:bold;"&gt;Sarath &lt;/span&gt;: I think it was in the 9th episode of Band of Brothers that you show a Nazi concentration camp. How did you pull that off ? It was shot very well.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Capt. Dye&lt;/span&gt; : To film the concentration camp, we needed several extremely emaciated people and it was hard to find so many of them. So, I did something that makes me feel like a butt hole to this day. I went to a hospice for terminal cancer patients and told them that if they would like to make a contribution towards preserving history, I would like to hire them. In the end, we had about 85 volunteers, two of them were brought in ambulances. That's how we filmed it. Most of them could be dead now. It is something that haunts me to this day.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;On the same day,I fought a battle set during the days of the American Revolutionary war and a 1953 dog fight over the skies of Korea. More about these two games in the next post.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_lpCkAhNy65E/TEOxeGfJSXI/AAAAAAAAAoY/927dTvu8Rzw/s1600/Picture+283.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="http://3.bp.blogspot.com/_lpCkAhNy65E/TEOxeGfJSXI/AAAAAAAAAoY/927dTvu8Rzw/s320/Picture+283.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5495431101017573746" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;On Sunday, I attended two seminars : Col.David Glantz's "Soviet Operations in Hungary (Jan- Mar 1945)", which described the Soviet planning and conduct of operations to capture Budapest in January and February 1945. It was an excellent effort by Col. Glantz and included translations of Russian and German war diaries that depicted the movement and shifting positions of the two armies on a day to day basis. The next seminar was "The Bear is back - Russia's new cold war" by Col.(Retd.)Jerry Morelock in which the Colonel presented his thoughts of how the Putin- Medvedev regime is redefining the Russian national philosophy with "Super Power dreams".&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5809859008964942287-305213584097040688?l=indiawargamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indiawargamers.blogspot.com/feeds/305213584097040688/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5809859008964942287&amp;postID=305213584097040688' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default/305213584097040688'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default/305213584097040688'/><link rel='alternate' type='text/html' href='http://indiawargamers.blogspot.com/2010/07/historicon-2010_19.html' title='Historicon - 2010'/><author><name>Sarath</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_lpCkAhNy65E/TEOkUlcOobI/AAAAAAAAAnw/I1X21d_kiXo/s72-c/Picture+113.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5809859008964942287.post-7659258834182948802</id><published>2010-07-16T08:44:00.002+05:30</published><updated>2010-07-16T08:50:43.286+05:30</updated><title type='text'>Fire and Smoke with Flashing LEDs and Cotton :-)</title><content type='html'>This was quite interesting :&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-ecc37033a98d8cd6" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v9.nonxt1.googlevideo.com/videoplayback?id%3Decc37033a98d8cd6%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330123408%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D1917C4333F18CA141BB07E386C550E1BF580BDAC.42149DF958DCF168306EEFDFDCD88061C0BEA179%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Decc37033a98d8cd6%26offsetms%3D5000%26itag%3Dw160%26sigh%3DKUsw9Vk0KysnUbngjCjLBZJO3Xo&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v9.nonxt1.googlevideo.com/videoplayback?id%3Decc37033a98d8cd6%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330123408%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D1917C4333F18CA141BB07E386C550E1BF580BDAC.42149DF958DCF168306EEFDFDCD88061C0BEA179%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Decc37033a98d8cd6%26offsetms%3D5000%26itag%3Dw160%26sigh%3DKUsw9Vk0KysnUbngjCjLBZJO3Xo&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5809859008964942287-7659258834182948802?l=indiawargamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indiawargamers.blogspot.com/feeds/7659258834182948802/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5809859008964942287&amp;postID=7659258834182948802' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default/7659258834182948802'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default/7659258834182948802'/><link rel='alternate' type='text/html' href='http://indiawargamers.blogspot.com/2010/07/fire-and-smoke-with-flashing-leds-and.html' title='Fire and Smoke with Flashing LEDs and Cotton :-)'/><author><name>Sarath</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5809859008964942287.post-391560777795362926</id><published>2010-07-16T08:11:00.006+05:30</published><updated>2010-07-16T08:25:09.590+05:30</updated><title type='text'>Historicon - 2010</title><content type='html'>Here are a few random shots from Historicon 2010. I'll write more about the event over the coming weekend.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_lpCkAhNy65E/TD_Jxv9yZDI/AAAAAAAAAno/W1yZYxcilIg/s1600/Picture+195.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="http://2.bp.blogspot.com/_lpCkAhNy65E/TD_Jxv9yZDI/AAAAAAAAAno/W1yZYxcilIg/s320/Picture+195.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5494331926941688882" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_lpCkAhNy65E/TD_JxH0nPdI/AAAAAAAAAng/-KGx_0-0keU/s1600/Picture+010.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="http://1.bp.blogspot.com/_lpCkAhNy65E/TD_JxH0nPdI/AAAAAAAAAng/-KGx_0-0keU/s320/Picture+010.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5494331916165791186" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_lpCkAhNy65E/TD_JwxwM5OI/AAAAAAAAAnY/JwiK5brAtqE/s1600/Picture+050.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="http://1.bp.blogspot.com/_lpCkAhNy65E/TD_JwxwM5OI/AAAAAAAAAnY/JwiK5brAtqE/s320/Picture+050.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5494331910241707234" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_lpCkAhNy65E/TD_Jv0ejrAI/AAAAAAAAAnQ/HQvEk9HMcW8/s1600/Picture+051.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="http://4.bp.blogspot.com/_lpCkAhNy65E/TD_Jv0ejrAI/AAAAAAAAAnQ/HQvEk9HMcW8/s320/Picture+051.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5494331893793139714" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_lpCkAhNy65E/TD_JZRB_h2I/AAAAAAAAAnI/HhcGWh0gmCw/s1600/Picture+215.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="http://2.bp.blogspot.com/_lpCkAhNy65E/TD_JZRB_h2I/AAAAAAAAAnI/HhcGWh0gmCw/s320/Picture+215.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5494331506320967522" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_lpCkAhNy65E/TD_JY5m97ZI/AAAAAAAAAnA/wHb2iahIk7w/s1600/Picture+233.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="http://2.bp.blogspot.com/_lpCkAhNy65E/TD_JY5m97ZI/AAAAAAAAAnA/wHb2iahIk7w/s320/Picture+233.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5494331500033600914" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_lpCkAhNy65E/TD_JYlc39lI/AAAAAAAAAm4/hn5T3QH9euU/s1600/Picture+237.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="http://3.bp.blogspot.com/_lpCkAhNy65E/TD_JYlc39lI/AAAAAAAAAm4/hn5T3QH9euU/s320/Picture+237.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5494331494622557778" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_lpCkAhNy65E/TD_JYPwmNAI/AAAAAAAAAmw/wa4Z5qejYiU/s1600/Picture+035.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="http://4.bp.blogspot.com/_lpCkAhNy65E/TD_JYPwmNAI/AAAAAAAAAmw/wa4Z5qejYiU/s320/Picture+035.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5494331488799699970" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_lpCkAhNy65E/TD_JXtIYIoI/AAAAAAAAAmo/rzF9VHCuZk0/s1600/Picture+113.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="http://4.bp.blogspot.com/_lpCkAhNy65E/TD_JXtIYIoI/AAAAAAAAAmo/rzF9VHCuZk0/s320/Picture+113.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5494331479504200322" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_lpCkAhNy65E/TD_IwfLKatI/AAAAAAAAAmg/bdMBIx1nD5U/s1600/Picture+074.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="http://1.bp.blogspot.com/_lpCkAhNy65E/TD_IwfLKatI/AAAAAAAAAmg/bdMBIx1nD5U/s320/Picture+074.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5494330805742889682" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_lpCkAhNy65E/TD_IwApFJwI/AAAAAAAAAmY/N59QEv9rO9Q/s1600/Picture+214.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="http://3.bp.blogspot.com/_lpCkAhNy65E/TD_IwApFJwI/AAAAAAAAAmY/N59QEv9rO9Q/s320/Picture+214.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5494330797546874626" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_lpCkAhNy65E/TD_Ivgk5API/AAAAAAAAAmQ/IobRMc5nHsg/s1600/Picture+117.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="http://1.bp.blogspot.com/_lpCkAhNy65E/TD_Ivgk5API/AAAAAAAAAmQ/IobRMc5nHsg/s320/Picture+117.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5494330788939366642" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_lpCkAhNy65E/TD_IvNk1VDI/AAAAAAAAAmI/SRJA6eihtC0/s1600/Picture+305.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="http://3.bp.blogspot.com/_lpCkAhNy65E/TD_IvNk1VDI/AAAAAAAAAmI/SRJA6eihtC0/s320/Picture+305.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5494330783838852146" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_lpCkAhNy65E/TD_IuqbH6II/AAAAAAAAAmA/QsFnaiVRRl4/s1600/Picture+059.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="http://3.bp.blogspot.com/_lpCkAhNy65E/TD_IuqbH6II/AAAAAAAAAmA/QsFnaiVRRl4/s320/Picture+059.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5494330774402885762" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_lpCkAhNy65E/TD_IMN1ahCI/AAAAAAAAAl4/hqmzh95j8HQ/s1600/Picture+298.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 240px; height: 320px;" src="http://4.bp.blogspot.com/_lpCkAhNy65E/TD_IMN1ahCI/AAAAAAAAAl4/hqmzh95j8HQ/s320/Picture+298.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5494330182612976674" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5809859008964942287-391560777795362926?l=indiawargamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indiawargamers.blogspot.com/feeds/391560777795362926/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5809859008964942287&amp;postID=391560777795362926' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default/391560777795362926'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default/391560777795362926'/><link rel='alternate' type='text/html' href='http://indiawargamers.blogspot.com/2010/07/historicon-2010.html' title='Historicon - 2010'/><author><name>Sarath</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_lpCkAhNy65E/TD_Jxv9yZDI/AAAAAAAAAno/W1yZYxcilIg/s72-c/Picture+195.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5809859008964942287.post-2452090236015254140</id><published>2007-08-31T18:03:00.000+05:30</published><updated>2007-08-31T23:00:03.609+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='IABSM'/><category scheme='http://www.blogger.com/atom/ns#' term='WWII Rules'/><title type='text'>I Ain't Been Shot, Mum!</title><content type='html'>Yesterday I picked up (PDF) copies of "&lt;a href="http://www.toofatlardies.co.uk/IABSM.html"&gt;I Ain't Been Shot, Mum!&lt;/a&gt;" and its "Gottterdammerung" supplement. IABSM is a set of  rules for playing WWII company level wargames. The rules are the brainchild of &lt;a href="http://www.toofatlardies.co.uk/"&gt;Too Fat Lardies&lt;/a&gt;, "a vibrant wargames development partnership that produces an ever growing range of rule sets for what we think are discerning wargamers".&lt;br /&gt;&lt;br /&gt;I think I first heard of IABSM sometime in 2004 from fellow gamer Dennis Cunningham. After reading a lot of positive reviews and after action reports I was intrigued enough to give them a try.  A quick read through revealed several nice features. These include variable length turns, "blinds" and dummy units, deemphasis on charts and modifiers and potential for creative umpiring. As our players have always liked creative umpiring the last feature is particularly appealing. &lt;br /&gt;&lt;br /&gt;&lt;a href="http://ravimohan.blogspot.com"&gt;Ravi&lt;/a&gt; and I are planning to do some "detailed reading" followed by play testing sometime this weekend. We plan to play one of the easier scenarios from the TFL scenario archive.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5809859008964942287-2452090236015254140?l=indiawargamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indiawargamers.blogspot.com/feeds/2452090236015254140/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5809859008964942287&amp;postID=2452090236015254140' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default/2452090236015254140'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default/2452090236015254140'/><link rel='alternate' type='text/html' href='http://indiawargamers.blogspot.com/2007/08/i-aint-been-shot-mum.html' title='I Ain&apos;t Been Shot, Mum!'/><author><name>Manoj Govindan</name><uri>http://www.blogger.com/profile/12734036974316245850</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5809859008964942287.post-483297382607853108</id><published>2007-08-08T09:03:00.000+05:30</published><updated>2007-08-09T10:26:14.569+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='Battle of Longewala'/><category scheme='http://www.blogger.com/atom/ns#' term='Historicon'/><category scheme='http://www.blogger.com/atom/ns#' term='Wargames'/><category scheme='http://www.blogger.com/atom/ns#' term='report'/><title type='text'></title><content type='html'>Battle of Longewala, 5 Dec 1971 (Played at the Historicon, 27th July 2007)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_lpCkAhNy65E/Rrk5uWEV_QI/AAAAAAAAAHg/T0ueaqKCyks/s1600-h/DSC02518.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5096167921706990850" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_lpCkAhNy65E/Rrk5uWEV_QI/AAAAAAAAAHg/T0ueaqKCyks/s400/DSC02518.JPG" border="0" /&gt;&lt;/a&gt; I played on the Indian side at Game Master &lt;a href="http://www.nsdmg.org/"&gt;Dan McDonagh's &lt;/a&gt;table, where we re-created the Battle of Longewala, which saw the clash between the Indian and Pakistani forces at the border post of Longewala in Rajasthan, India. The formidable Pakistani force comprised of 65 tanks (T-59s and Shermans), Field guns and mounted Infantry against entrenched Indians who had nothing but mortars and recoiless rifles. Later in the game, the heavily out-numbered Indians also received support from their centurion tanks and mech infantry.&lt;br /&gt;The major difference between the real battle and this game was the Pakistani Airforce. In the real battle the Pakistani tanks were laid to waste by the Indian Airforce. In our game both sides had air support. There were plenty of dog fights and loss of aircrafts. I wasn't too lucky with my fighters which required a roll of 1 using a D10 to score a hit.&lt;br /&gt;"Ground War" is a simple rule set (I believe it was designed by Dan himself), easy to understand and with very few complications. What I did not particularly like was the treatment of ambushes - they were all put on the table right from the beginning and hence the enemy clearly knew which route to avoid. The justification for this treatment was the presence of surveillance aircrafts which could give advance warning to the attackers- I somehow couldn't accept that. Hence, with the enemy clearly avoiding the ambushes and tank traps right from the offset, the Indians were forced to fall back and fight for their lives till their centurion tanks and armoured carriers arrived.&lt;br /&gt;The battle ended in a draw with both sides failing to accomplish their objectives in the given time. The Pakistanis failed to cut a wide (2 ft on the table) secure path through the Indian side and the Indians failed to drive the Pakistanis back.All said and done, it gives me goose bumps to think of the Indian Soldiers who fought that decisive battle. Heavily out-numbered and without enough resources to thwart a tank attack of such proportions, they managed to hold on till the fighters arrived at dawn. The result which in my opinion may have had a lot to do with Pakistani stupidity and incompetence, takes nothing away from those jawans who stood their ground. Hats off to Major Chandpuri !!&lt;br /&gt;On a lighter note, I should have prepared for the battle by watching J.P. Dutta's film - Border. It may have given me a lot of ideas like engaging my enemy commander in a verbal duel before the battle or asking my soldiers to walk towards the Pakistani tanks with anti-tank mines in their hands and thereby forcing them to retreat. Bollywood ! S I G H !!!&lt;br /&gt;&lt;br /&gt;- Sarath&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5809859008964942287-483297382607853108?l=indiawargamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indiawargamers.blogspot.com/feeds/483297382607853108/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5809859008964942287&amp;postID=483297382607853108' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default/483297382607853108'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default/483297382607853108'/><link rel='alternate' type='text/html' href='http://indiawargamers.blogspot.com/2007/08/battle-of-longewala-5-dec-1971-played.html' title=''/><author><name>Sarath</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_lpCkAhNy65E/Rrk5uWEV_QI/AAAAAAAAAHg/T0ueaqKCyks/s72-c/DSC02518.JPG' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5809859008964942287.post-7823672827756723817</id><published>2007-08-08T08:57:00.000+05:30</published><updated>2007-08-09T10:26:14.570+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='Trench War'/><category scheme='http://www.blogger.com/atom/ns#' term='Historicon'/><category scheme='http://www.blogger.com/atom/ns#' term='report'/><title type='text'></title><content type='html'>&lt;strong&gt;Trench War !&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://4.bp.blogspot.com/_lpCkAhNy65E/Rrk4Y2EV_PI/AAAAAAAAAHY/vfzDyfCeyyA/s1600-h/TW1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5096166452828175602" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_lpCkAhNy65E/Rrk4Y2EV_PI/AAAAAAAAAHY/vfzDyfCeyyA/s400/TW1.jpg" border="0" /&gt;&lt;/a&gt; On saturday the 28th of July 2007, I led a WWI German unit towards well fortified Allied positions under heavy fire :-) . The rule set we used was Trench Wars and the Game master was Steve Robinson.There is no major strategy that you can follow while attacking such a well entrenched enemy as shown above - just get your men across the killing field as soon as possible and use your tanks well. Tanks have to pass a "break down test" every round which requires a roll of 5 or higher using a D20. My tank made no more than 3 moves and before it could recover, it was destroyed by artillery fire. A similar game was played the day before and the Germans were completely wiped out before a single soul could reach the trenches. Our fate wasn't that bad. We took around 80 % casualties getting to the trenches ( A blood bath was predicted by Steve, given the fact that the attackers had no air support or cover. ) A great amount of luck is involved when you rush towards the enemy under relentless machine gun fire and artillery bombardment. There were 10 German units in all and only two tanks found their burial ground across the trenches, the remaining 8 were busted well before they could reach anywhere close. With the tanks destroyed, the attackers had to rush towards the enemy to avoid being sitting ducks. Artillery fire aimed at the defenders needed to land inside the trench to kill the enemy (Dice are rolled to check for Scatter and hitting soldiers inside the trench wasn't as easy as killing them in the open.) &lt;/p&gt;&lt;p&gt;I did the best I could - Kept my troops dispersed while advancing, moved my tank as fast as possible with my Infantry under its cover (but there was no escape from the enemy artillery), with the tank gone I moved my men to the trenches as fast as possible (Retreat was not an option) . I could get my flame throwers up to the trenches, but were destroyed before they could use their weapon. Braving the enemy barrage, a couple of my soldiers entered the trenches only to die at the hands of the enemy trench fighters.&lt;/p&gt;&lt;p&gt;How would I play it next time?? ... Hmmmm.....Not sure how I can do it without air support. But if air support were available, I would try softening the enemy with aerial bombardment while my troops dash across the killing field.&lt;br /&gt;&lt;br /&gt;- Sarath&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5809859008964942287-7823672827756723817?l=indiawargamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indiawargamers.blogspot.com/feeds/7823672827756723817/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5809859008964942287&amp;postID=7823672827756723817' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default/7823672827756723817'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default/7823672827756723817'/><link rel='alternate' type='text/html' href='http://indiawargamers.blogspot.com/2007/08/trench-war.html' title=''/><author><name>Sarath</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_lpCkAhNy65E/Rrk4Y2EV_PI/AAAAAAAAAHY/vfzDyfCeyyA/s72-c/TW1.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5809859008964942287.post-2364793481831863504</id><published>2007-07-08T10:34:00.000+05:30</published><updated>2007-07-08T11:10:26.687+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='media'/><title type='text'>"MSM" discovers the India Wargamers</title><content type='html'>Today's edition of' The Economic Times contains &lt;a href="http://economictimes.indiatimes.com/Magazines/The_Sunday_ET/Special_Report/The_last_frontier/articleshow/2185663.cms"&gt;an article about India Wargamers&lt;/a&gt;, which, among other things, describes us as "battling all odds" :) :) Three of our players, &lt;a href="http://www.indiawargamers.com/players/generals.html#ravi"&gt;Ravi Mohan&lt;/a&gt;, &lt;a href="http://www.indiawargamers.com/players/generals.html#mridul"&gt;Mridul Jain&lt;/a&gt; and &lt;a href="http://www.indiawargamers.com/players/generals.html#manoj"&gt;yours truly&lt;/a&gt; have been (mis)quoted in the article. Fame, here we come!!!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5809859008964942287-2364793481831863504?l=indiawargamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indiawargamers.blogspot.com/feeds/2364793481831863504/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5809859008964942287&amp;postID=2364793481831863504' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default/2364793481831863504'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default/2364793481831863504'/><link rel='alternate' type='text/html' href='http://indiawargamers.blogspot.com/2007/07/msm-discovers-india-wargamers.html' title='&quot;MSM&quot; discovers the India Wargamers'/><author><name>Manoj Govindan</name><uri>http://www.blogger.com/profile/12734036974316245850</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5809859008964942287.post-4018820736529383277</id><published>2007-07-02T12:44:00.000+05:30</published><updated>2007-07-02T13:45:10.365+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='piquet'/><category scheme='http://www.blogger.com/atom/ns#' term='BOB2'/><category scheme='http://www.blogger.com/atom/ns#' term='renaissance'/><category scheme='http://www.blogger.com/atom/ns#' term='rules clarification'/><title type='text'>Volley Fire in Piquet/Band of Brothers II</title><content type='html'>I have been going through &lt;a href="http://gonsalvo.com/bob/index.html"&gt;BoBII&lt;/a&gt; rules in detail as part of the "specialization" program. According to BoBII some bow armed units may opt to fire overhead. This is called 'Volley Fire' and can be undertaken by any unit designated with 'VF' capability in the &lt;a href="http://indiawargamers.com/btd/"&gt;army listing&lt;/a&gt;. Volley fire dramatically increases the long range band from 6-12" to 6-24" but reduces the fire modifiers.&lt;br /&gt;&lt;br /&gt;I was not sure if a unit could switch between volley fire and "normal" direct fire during the course of a game. For instance, consider this example:&lt;br /&gt;&lt;br /&gt;An unit of English Retinue Longbowmen (Hundred Years' War) in Chevron formation declare and conduct VF at (extended) long range when a missile reload card appears. The unit then reloads using this card. When the next card appears in the same turn, they opt to conduct direct fire instead.&lt;br /&gt;&lt;br /&gt;Is this scenario valid under the rules?&lt;br /&gt;&lt;br /&gt;Here is &lt;a href="http://gonsalvo.com/"&gt;Peter&lt;/a&gt;'s answer:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; color: rgb(204, 0, 0);"&gt;Certainly. The operative term is "may", not  "must". Volley fire is high angle fire used to increase the range of he archery at the cost of a decrease in penetrating power.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5809859008964942287-4018820736529383277?l=indiawargamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indiawargamers.blogspot.com/feeds/4018820736529383277/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5809859008964942287&amp;postID=4018820736529383277' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default/4018820736529383277'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default/4018820736529383277'/><link rel='alternate' type='text/html' href='http://indiawargamers.blogspot.com/2007/07/volley-fire-in-piquetband-of-brothers.html' title='Volley Fire in Piquet/Band of Brothers II'/><author><name>Manoj Govindan</name><uri>http://www.blogger.com/profile/12734036974316245850</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5809859008964942287.post-8941567229840813938</id><published>2007-07-02T12:36:00.000+05:30</published><updated>2007-07-02T13:09:38.540+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='piquet'/><category scheme='http://www.blogger.com/atom/ns#' term='BOB2'/><category scheme='http://www.blogger.com/atom/ns#' term='renaissance'/><category scheme='http://www.blogger.com/atom/ns#' term='army  selection'/><title type='text'>Online Army Generator for Piquet/Band of Brothers II Edition</title><content type='html'>&lt;a href="http://gonsalvo.com/"&gt;Peter 'Gonsalvo' Anderson&lt;/a&gt;'s Piquet/&lt;a href="http://gonsalvo.com/bob/index.html"&gt;Band Of Brothers II Edition&lt;/a&gt; rules are noteworthy for several reasons. Besides significantly revising and refining the original rules for Renaissance warfare, BoBII also offers 'Beat the Drum', an easy-to-use mechanism to generate armies.&lt;br /&gt;&lt;br /&gt;BTD addresses one of the rather tedious aspects of Piquet - namely, its army selection mechanism. BTD offers a variety of different ways to select your forces for a given battle. BTD makes uses of the greatly expanded army listings included in BoBII under fourteen different "Campaign Musters." Using BTD, you can select an army in about 30 minutes, as compared to a couple of hours or so before.&lt;br /&gt;&lt;br /&gt;We really liked BoBII and BTD. So much so, that we decided to make it a little more easier by automating the army selection procedure and making it available as an &lt;a href="http://indiawargamers.com/btd/"&gt;online application&lt;/a&gt;. You can read more about the application and Beat the Drum &lt;a href="http://indiawargamers.com/resources/beat_the_drum.html"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5809859008964942287-8941567229840813938?l=indiawargamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indiawargamers.blogspot.com/feeds/8941567229840813938/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5809859008964942287&amp;postID=8941567229840813938' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default/8941567229840813938'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default/8941567229840813938'/><link rel='alternate' type='text/html' href='http://indiawargamers.blogspot.com/2007/07/online-army-generator-for-piquetband-of.html' title='Online Army Generator for Piquet/Band of Brothers II Edition'/><author><name>Manoj Govindan</name><uri>http://www.blogger.com/profile/12734036974316245850</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5809859008964942287.post-7309656207558887181</id><published>2007-05-29T01:26:00.000+05:30</published><updated>2007-06-25T18:35:26.702+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='piquet'/><category scheme='http://www.blogger.com/atom/ns#' term='turks'/><category scheme='http://www.blogger.com/atom/ns#' term='BOB2'/><category scheme='http://www.blogger.com/atom/ns#' term='renaissance'/><title type='text'>Playing Ottoman Turks</title><content type='html'>Ottoman Turks (Manu) vs Venetian Republic (Manoj)&lt;br /&gt;&lt;br /&gt;Manoj played the Venetians vs Manu's Ottoman Turks.&lt;br /&gt;&lt;br /&gt;The Turkish Janissaries can be really effective if given proper protection and support. In &lt;a href="http://indiawargamers.blogspot.com/2007/05/report-ottoman-turks-manu-vs-venetian.html"&gt;my first game&lt;/a&gt; I made the mistake of keeping them on my flank where there was not much space to manoeuvre. When I tried manoeuvre one of my units to close the gap I effectively opened the unit's flank to enemy fire. Fortunately one of my other Janissary units in the middle had done enough damage to keep the enemy busy. Being a "cavalry man" myself I was using these elite infantry troops as cavalry.&lt;br /&gt;&lt;br /&gt;In the revenge match I had my objectives clear. I decided to not wait for the enemy to move. To attack whenever I had the initiative. It had to be a full frontal attack by the Janissaries supported by cavalry. Throw in some cavalry units in the left to hold off any flank attack. It worked.&lt;br /&gt;&lt;br /&gt;From my experience playing Ottoman Turks, the main battle line should be made up of Janissaries covered by skirmishers. Attach a General if one can be spared.  Protect the flanks using heavy and medium cavalry. Aim to concentrate on a single point. I would also recommend to keep a swirling mass of light cavalry ready to disorient the enemy line. It is futile to wait for the opponent's move. Attack the enemy on the designated point as soon as possible. The Janissaries are most effective in attacking and in Piquet you do not know how long you will have the initiative.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5809859008964942287-7309656207558887181?l=indiawargamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indiawargamers.blogspot.com/feeds/7309656207558887181/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5809859008964942287&amp;postID=7309656207558887181' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default/7309656207558887181'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default/7309656207558887181'/><link rel='alternate' type='text/html' href='http://indiawargamers.blogspot.com/2007/05/playing-ottoman-turks.html' title='Playing Ottoman Turks'/><author><name>Madhav G S</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5809859008964942287.post-5237139025638548276</id><published>2007-05-16T22:27:00.000+05:30</published><updated>2007-05-16T22:58:52.391+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='IronBow2'/><category scheme='http://www.blogger.com/atom/ns#' term='captain&apos;s rules'/><category scheme='http://www.blogger.com/atom/ns#' term='army  selection'/><category scheme='http://www.blogger.com/atom/ns#' term='crusades'/><title type='text'>Early Seljuk Turk army for Iron Bow II</title><content type='html'>&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;We have been &lt;a href="http://indiawargamers.blogspot.com/2007/05/selecting-army-with-ironbow2-crusaders.html"&gt;working through&lt;/a&gt; 'Iron Bow II', the &lt;a href="http://perfectcaptain.50megs.com/captain.html"&gt;Perfect Captain&lt;/a&gt;'s rules for playing the Early Crusades. We decided to start our pursuit of 'Iron Bow' with an opening game between Early Seljuk Turks and Crusaders. Here is the roster for the Early Seljuk Turks.&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;Mustafa İsmet Kadri&lt;/span&gt;, the Sipah Salar&lt;br /&gt;Prestige: 4, Aggression: 0, Prowess: 0;&lt;br /&gt;Commanding:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;8 stands of Ghulams&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;span style="font-weight: bold;"&gt;Kemal Beyar&lt;/span&gt;, the Amir of Umara&lt;br /&gt;Prestige: 2, Aggression: 4, Prowess: -1;&lt;br /&gt;Commanding:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;8 stands of Turkoman Askars&lt;/li&gt;&lt;/ol&gt;&lt;span style="font-weight: bold;"&gt;Kemal Seyydin Pasha&lt;/span&gt;&lt;br /&gt;Prestige: 2, Aggression: 1, Prowess: 0;&lt;br /&gt;Commanding:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;8 stands of Ahdath&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;span style="font-weight: bold;"&gt;Amir Mustafa Korutürk&lt;/span&gt;&lt;br /&gt;Prestige: 1, Aggression: 3, Prowess: 0;&lt;br /&gt;Commanding:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;12 stands of Turkoman Askars&lt;/li&gt;&lt;/ol&gt;&lt;span style="font-weight: bold;"&gt;Ali Iltumish Kherra&lt;/span&gt;&lt;br /&gt;Prestige: 1, Aggression: 2, Prowess: 0;&lt;br /&gt;Commanding:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;4 stands Saracen Archers&lt;/li&gt;&lt;/ol&gt;&lt;span style="font-weight: bold;"&gt;Raiz Salim Bin Murad&lt;/span&gt;&lt;br /&gt;Prestige: 1, Aggression: 3, Prowess: 0;&lt;br /&gt;Commanding:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;8 stands Saracen Archers&lt;/li&gt;&lt;/ol&gt;&lt;span style="font-weight: bold;"&gt; Nikos Konstantinokis&lt;/span&gt;&lt;br /&gt;Prestige: 3, Aggression: 1, Prowess: 1;&lt;br /&gt;Commanding:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;8 stands Skythikon&lt;/li&gt;&lt;li&gt;4 stands Levantine Knights&lt;/li&gt;&lt;/ol&gt;&lt;span style="font-weight: bold;"&gt;Said Pir Mastani&lt;/span&gt;&lt;br /&gt;Prestige: 3, Aggression: 3, Prowess: 1;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;6 stands Bedouin&lt;/li&gt;&lt;li&gt;2 stands of Saracen Askars&lt;/li&gt;&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5809859008964942287-5237139025638548276?l=indiawargamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indiawargamers.blogspot.com/feeds/5237139025638548276/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5809859008964942287&amp;postID=5237139025638548276' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default/5237139025638548276'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default/5237139025638548276'/><link rel='alternate' type='text/html' href='http://indiawargamers.blogspot.com/2007/05/early-seljuk-turk-army-for-iron-bow-ii.html' title='Early Seljuk Turk army for Iron Bow II'/><author><name>Manoj Govindan</name><uri>http://www.blogger.com/profile/12734036974316245850</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5809859008964942287.post-6145689377005667461</id><published>2007-05-16T22:15:00.000+05:30</published><updated>2007-07-04T14:33:48.564+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='work_thru'/><category scheme='http://www.blogger.com/atom/ns#' term='IronBow2'/><category scheme='http://www.blogger.com/atom/ns#' term='captain&apos;s rules'/><category scheme='http://www.blogger.com/atom/ns#' term='army  selection'/><category scheme='http://www.blogger.com/atom/ns#' term='crusades'/><title type='text'>Selecting an Army with IronBow2 - Crusaders (The First Crusade)</title><content type='html'>Step 0: Get the &lt;a href="http://perfectcaptain.50megs.com/ironbow.html"&gt;IronbowII rules&lt;/a&gt; (totally free thanks to the &lt;a href="http://perfectcaptain.50megs.com/captain.html"&gt;Perfect Captain&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;(Hint: If you want to save your sanity get all the rules, handbook, army cards, unit cards etc. printed and bound into one volume. There are so many directories and files in the distribution that you'll go crazy trying to find particular pieces of information. There is an A4 version of the rules available in the distribution, which is a mercy. Use that for printing. The default "pdf booklet" format will drive you nuts in no time flat. )&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;We need two armies - one for the Crusaders and another for the Turks. We'll deal with the Crusaders first.&lt;br /&gt;&lt;br /&gt;First decide the year of the battle. I chose 1099 AD, the year Jerusalem was captured.&lt;br /&gt;&lt;br /&gt;Turn to page 10 of the IB2 **handbook** (NOT the rulebook) and read the description for the Crusader Army List.&lt;br /&gt;&lt;br /&gt;From the description, we note that&lt;br /&gt;&lt;ol&gt;&lt;li&gt;The First Crusade can be considered "Rich" (in resources) &lt;/li&gt;&lt;br /&gt;&lt;li&gt; All peers and the Papal Legate should be limited to 3 prestige points (&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;does this mean that the C-in-C doesn't get a prestige rating of 4?&lt;/span&gt;)&lt;/li&gt;&lt;br /&gt;&lt;li&gt; Expedition and Muster sized armies should have at least 30 % of their knights dismounted.&lt;/li&gt;&lt;br /&gt;&lt;/ol&gt;Having noted down all the relevant 'army notes' we now turn to page 39 of the handbook for the army generation procedure.&lt;br /&gt;&lt;br /&gt;We also need to find the Army Card for this army . This is the "IBlists1stC-MinTk.pdf" file in the "ListsPDF" folder (I told you to get everything printed out :-P). The Army generation details (not the process .This is in the handbook :-P)  are in the "IBlistsGenerators.pdf" file in the same folder. you **also** need the "IBlistsIrr.pdf" file from the same folder.  OK with all those pieces of paper printed out, we are ready to create a Crusader Army.&lt;br /&gt;&lt;br /&gt;First, decide the size of the war chest. The army card (the "IBlists1stC-MinTk.pdf" file) indicates that crusaders were "Rich" in resources for the year 1099 (the middle entry on the top portion of the Army Card) and that the command structure is "Allied" with "plentiful" commanders.&lt;br /&gt;&lt;br /&gt;So now we take the Army Generation tables (the "IBlistsGenerators.pdf" file) and roll a D6 for the war chest size on the "Rich Resource Table" against the "expedition" row. We get a 4 which gives us a war chest of 200 Bezants.&lt;br /&gt;&lt;br /&gt;Then we roll another D6 on the "Commanders -Plentiful" table (same file, to the botoom and right of the "Rich resource Table") and get another 4 which indicates a 7 (in Red). This means that the Army will have 7 commanders.&lt;br /&gt;&lt;br /&gt;The constraints on these commanders are as follows.&lt;br /&gt;&lt;ol&gt;&lt;li&gt;At least one command must be "Irregular" (from the colour Red in the die throw)&lt;/li&gt;&lt;br /&gt;&lt;li&gt; Since the Army Card indicates that the Command Structure is "Allied", one in 3 commanders must be a Peer. All peers are considered Allied.&lt;/li&gt;&lt;br /&gt;&lt;li&gt;Since the command structure is  Allied, one in 3 commanders must be a peer (upto the limit available for the Army) and the minor and major  commanders must be distributed "under" these peers (This is very different from the monarchial command structure as we'll see when we select the Seljuk Army).&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;Thus of the 7 commanders, one is irregular. The other 6 are two groups of 1 peer + 1 major + 1 minor commanders.&lt;br /&gt;&lt;br /&gt;OK so now back to the army card.&lt;br /&gt;&lt;br /&gt;The Irregular is an  "Armenian Hill Chief" (the first option available). From the "IBlistsIrr.pdf", a roll of 2 (on a D6) on the Anatolian Hill Chieftain table gets a chieftain with 4 stands of  Armenian Hill Men. That's the irregular command.&lt;br /&gt;&lt;br /&gt;We'll have one peer be a Papal Legate (with a Holy Standard - The True Cross? :-) and another be a "normal" Peer).&lt;br /&gt;&lt;br /&gt;So let's have the commander lists and the results of rolling for prowess (using dummy names for now and using "IBlistsGenerators.pdf")&lt;br /&gt;&lt;ol&gt;&lt;li&gt;His Grace Peter Sibelius, Papal Legate, Bishop of Nice(carrying the Holy Standard; Aggression: 4, Prowess: 2) with subordinates: &lt;/li&gt; &lt;ol&gt; &lt;li&gt;Baron Paul de Bussy (Major Commander; Aggression: 3,  Prowess: 2)&lt;br /&gt;           &lt;/li&gt;&lt;li&gt;Sieur Tomas Legrand (Minor Commander; Aggression: 4, Prowess: 2)&lt;/li&gt; &lt;/ol&gt;&lt;br /&gt;&lt;li&gt;Lord Mathieu Backwater, Duke of Leicester (Aggression: 3, Prowess: 1) with&lt;br /&gt;    subordinates: &lt;/li&gt; &lt;ol&gt;&lt;li&gt;Lord Mark of Stanton (Major Commander; Aggression: 3, Prowess : 0)&lt;/li&gt;&lt;li&gt;Sir John Uppers (Minor Commander; Aggression: 3, Prowess: 1)&lt;/li&gt; &lt;/ol&gt;&lt;br /&gt;&lt;li&gt;The irregular contingent led by Reuben of Armenia (Aggression: 1, Prowess: 2)&lt;/li&gt;&lt;/ol&gt;Thus the commander selection is complete.&lt;br /&gt;&lt;br /&gt;Now for allocation of troops.&lt;br /&gt;&lt;ol&gt;&lt;li&gt;&lt;b&gt;Bishop Peter Sibelius:&lt;/b&gt; 4 stands of European Knights  costing 24Bezants. Sub commanders:&lt;/li&gt;&lt;ol&gt;&lt;li&gt;&lt;b&gt;Baron Paul de Bussy:&lt;/b&gt; 4 stands Knight/European costing 24 Bezants.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sieur Tomas Legrand:&lt;/b&gt;  8 stands Foot/archer,  8 stands Pigrim Mob  costing 24 + 8 = 32 Bezants (For a total of 80 Bezants)&lt;/li&gt;&lt;/ol&gt;&lt;li&gt;&lt;b&gt;Lord Mathieu Backwater&lt;/b&gt;: with 4 stands of European Knights  costing 24 Bezants&lt;/li&gt;&lt;ol&gt;&lt;li&gt;&lt;b&gt;Lord Mark of Stanton&lt;/b&gt; with 4 stands Knight/European costing 24 Bezants.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Sir John Uppers&lt;/b&gt; with 8 stands Foot/Seargeant,   12 stands Archer s costing 76Bezants (For a total of 104 Bezants)&lt;/li&gt;&lt;/ol&gt;&lt;li&gt;&lt;b&gt;Reuben the Armenian&lt;/b&gt;   with 4 stand of Armenian Hill men.&lt;/li&gt;&lt;/ol&gt;Grand total 204 bezants.&lt;br /&gt;&lt;br /&gt;Whew!&lt;br /&gt;&lt;br /&gt;Impressions about the army selection process - (very) comprehensive but "fiddly", with multiple table look ups and pieces of paper taking about an hour or so. Just like PK before Peter "Gonsalvo"Anderson derived a playing card driven approch in BoB2. (hmm maybe something like that might work for IB2 too? )&lt;br /&gt;&lt;br /&gt;On the other hand we can automate this, just as we automated the &lt;a href="http://indiawargamers.com/btd/"&gt;Bob2 Army Selection process&lt;/a&gt;, Then it should take about 10 seconds to generate this army :-)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The army, once selected, feels "just right". The focus on commanders makes itself felt because the player is now forced to select tactics *which depend on the characteristics of the commanders* which is as it should be.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;One suggestion I have for improving the army selection process is that the leeway fro choosing armies be somewhat restricted.&lt;br /&gt;&lt;br /&gt;[Alert -DETOUR into BoB 2 armyselection procedure. Please skip if not interesting&lt;br /&gt;&lt;br /&gt;Again the BoB 2 rules are a good example . For the uninitiated, BoB2 starts with a 'typical'  budget  of about 60 florins. A pack of playing cards is used with each suite representing a different effect - clubs represent "standard" army units,   diamonds represent limited (and thus rare) troops, hearts represent special (and thus even rarer)  troops and spades represent a variety of effects from diplomacy to training. &lt;br /&gt;&lt;br /&gt;The keys to the system are (a) turning a card costs one florin (b) if the card turned a is a clubs (representing a "standard" unit) you *have to* accept that unit (and pay its cost in florins, reducing the money you have left). The troops represented by the other suites (diamonds and clubs) *may* be taken (but you pay the one florin cost for turning a card anyway). I'll ask Manoj to write up a worked  example of the system.&lt;br /&gt;&lt;br /&gt;The whole process takes about 5 minutes and you get a army typical of the period but you can never have *exactly* the army you want. The system is NOT repeat NOT the typical PK army selection procedure but was custom designed by Dr Peter Anderson for BoB2 to ensure period feel). In our experience it works remarkable well. In Peter's own words "The player will have only limited control over the composition of their armies. This reflects the historical shortage of both monies and troops available to monarchs  during the era covered). Bob2 ALSO has a more conventional points based system but we use the former all the time. We love anything which increases uncertainty. :-)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;DETOUR into BoB2 army selection ends ]&lt;br /&gt;&lt;br /&gt;I am sure the Pilgrim Mobs or Ahdath weren't necessarily the commanders' favorite units, but they would probably turn up for a muster anyway! Handling the weak units of your army to maximize their potential is what makes a good commander  (imo). We threw in some pilgrim mobs and Ahdath even though we could have used the points to select stronger units.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Questions for the Captain&lt;br /&gt;&lt;ol&gt;&lt;li style="color: rgb(255, 0, 0);"&gt;&lt;span style="font-style: italic;"&gt; Is it legal to select  a peer + 2 minor commanders  only ? (or  a peer + two major commanders only with no minor commanders) . &lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;br /&gt;&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5809859008964942287-6145689377005667461?l=indiawargamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indiawargamers.blogspot.com/feeds/6145689377005667461/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5809859008964942287&amp;postID=6145689377005667461' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default/6145689377005667461'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default/6145689377005667461'/><link rel='alternate' type='text/html' href='http://indiawargamers.blogspot.com/2007/05/selecting-army-with-ironbow2-crusaders.html' title='Selecting an Army with IronBow2 - Crusaders (The First Crusade)'/><author><name>Ravi</name><uri>http://www.blogger.com/profile/03630087669712445498</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5809859008964942287.post-5112017623183430392</id><published>2007-05-09T10:41:00.000+05:30</published><updated>2007-05-09T11:22:09.953+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='piquet'/><category scheme='http://www.blogger.com/atom/ns#' term='BOB2'/><category scheme='http://www.blogger.com/atom/ns#' term='renaissance'/><category scheme='http://www.blogger.com/atom/ns#' term='rules clarification'/><title type='text'>Piquet/Band Of Brothers 2nd Ed. Questions</title><content type='html'>Three of us met last weekend and &lt;a href="http://indiawargamers.blogspot.com/2007/05/report-ottoman-turks-manu-vs-venetian.html"&gt;played a couple of games&lt;/a&gt; using BoB2. We found that our knowledge of the rules had grown rusty and had to refer to the rule book several times during the course of the game. The following questions remained unanswered nevertheless. So we consulted &lt;a href="http://www.gonsalvo.com/"&gt;Peter "Gonsalvo" Anderson&lt;/a&gt;, who was in charge of developing the rules, Piquet/Band Of Brothers 2nd Edition. Our questions and his answers follow.&lt;br /&gt;&lt;br /&gt;&lt;ol&gt;&lt;li&gt;A missile armed unit is charged by a non-missile armed unit(the attacker). The former manages to (opportunity) fire at the attackerand causes 1 stand loss. The attacker moves into contact, the playerimmediately turns a melee resolution card and initiates melee. Doesthe "-1 stand" melee resolution modifier apply for the attacker? Ordoes it only apply for subsequent rounds of melee? &lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Absolutely the "one stand difference" would apply if the other unit was at full strength. Why wouldn't it? The losses to fire happened first before the melee resolution process started.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;IIRC, according to PK master rules a unit contacted in theflank/rear becomes disordered and may be meleed immediately without anMR card. It seems that the attacker in this case would be eligible forthe UP2 modifier for contacting the target in the flank. However, doesthe target suffer the DN2 penalty for "disordered"? The cumulativedifference of 4 seems a bit excessive. &lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Yes, all of the above Bad Things apply. Being hit in flank in Piquet will usually result in routing your opponent unless he is *very* lucky. Of course, even a "win" just allows you to turn to face the attack, disordered (PB is an exception, of course).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;A non-missile armed attacker moves into contact with a missilearmed defender during the attacking player's turn. The defender doesnot opportunity fire. The attacking player's phase ends but he winsthe impetus for the next phase. No MR card has yet been turned and thedefending player now decides to opportunity fire. Will the defender beconsidered to be firing at Point Blank range?  &lt;span style="font-style: italic;"&gt; &lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;There are several subtle points here. As it is the *opposing* player's phase, the defending unit can only issue *opportunity* fire. Opp fire can only be issued in response to an enemy action - Move, change in formation/facing, or fire. It can't be issued otherwise, *especially* NOT in response to a Melee Resolution card. So, that presents the player with an interesting choice, especially if the defending unit is Militia and the enemy will run out of impetus. Take the Opp fire now, probably at Long or Medium Range, OR hope you win the impetus and can fire at PB *before* the enemy turns a Melee Resolution Card. This is not made clear in the Master rules, but I think you'll see that it makes sense and solves the problem you identify above - plus in typical Piquet fashion it involves making a tough choice. It's inferred a bit but still not clearly in BoB2 page 19.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;The problem here is thatif this were so, no missile armed unit can be engaged in melee withoutreceiving point blank fire.&lt;span style="font-style: italic;"&gt;&lt;br /&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Agreed; See the above.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;A missile armed unit fires at and eliminates all stands of an enemyunit. Is the enemy unit removed from table or is it considered to berouting? In the latter case, is a token figure or stand placed on thetable and moved away appropriately?&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;br /&gt;The unit is dispersed and removed from the table. It hasn't routed (no morale loss), just ceased tom exist as an effective fighting force. Having said that, some Piquet players play it as you describe. I don't.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5809859008964942287-5112017623183430392?l=indiawargamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indiawargamers.blogspot.com/feeds/5112017623183430392/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5809859008964942287&amp;postID=5112017623183430392' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default/5112017623183430392'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default/5112017623183430392'/><link rel='alternate' type='text/html' href='http://indiawargamers.blogspot.com/2007/05/piquetband-of-brothers-2nd-ed-questions.html' title='Piquet/Band Of Brothers 2nd Ed. Questions'/><author><name>Manoj Govindan</name><uri>http://www.blogger.com/profile/12734036974316245850</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5809859008964942287.post-4361218645386556397</id><published>2007-05-09T10:15:00.000+05:30</published><updated>2007-05-09T10:28:07.991+05:30</updated><category scheme='http://www.blogger.com/atom/ns#' term='piquet'/><category scheme='http://www.blogger.com/atom/ns#' term='turks'/><category scheme='http://www.blogger.com/atom/ns#' term='BOB2'/><category scheme='http://www.blogger.com/atom/ns#' term='renaissance'/><category scheme='http://www.blogger.com/atom/ns#' term='venetians'/><category scheme='http://www.blogger.com/atom/ns#' term='report'/><title type='text'>[report] Ottoman Turks  (Manu) vs  Venetian Republic (Manoj)</title><content type='html'>Rules: - Piquet Master Rules + Band Of Brothers (Late Medieval and Renaissance) supplement&lt;br /&gt;&lt;br /&gt; Manoj played the&lt;br /&gt;Venetians vs Manu's  Ottoman Turks.&lt;br /&gt;&lt;br /&gt;In the first game, the Turkish Sipahis charged the line of venetian&lt;br /&gt;arquebusiers  and routed them off the board, thus&lt;br /&gt;blowing a hole in the Venetian lines.There were no reserves to close&lt;br /&gt;the gap but the Turks didn't have anything to follow up this attack&lt;br /&gt;either. So there was frantic maneouvering on both sides, with Manoj&lt;br /&gt;swinging around some cavalry units from his flanks to cover the gap&lt;br /&gt;and Manu trying to advance his Janissaries into the gap. Manu tried to bring over&lt;br /&gt;another Sipahi unit from his left flank to charge into the gap but got&lt;br /&gt;severely mauled by another unit of Venetian Arqubusiers who poured&lt;br /&gt;flank fire into the Sipahis from cover of a forest. The mauled Sipahi&lt;br /&gt;unit was then meleed by Venetian pike men, ably supported by&lt;br /&gt;determined arquebus armed skirmishers and after a valiant melee the&lt;br /&gt;Sipahi unit was wiped out, and unfortunately the Turkish CinC&lt;br /&gt;was part of this unit. The death of the CinC sealed the fate of the Turks.&lt;br /&gt;&lt;br /&gt;In the revenge match, The Turks did much better. Manoj's move to use a&lt;br /&gt;command composed fully of Skirmish cavalry to turn the Turkish left&lt;br /&gt;flank backfired due to lack of impetus and "cavalry in open" cards not&lt;br /&gt;turning up frequently enough. The Turkish main line advanced, with&lt;br /&gt;Janissaries in the middle and the cavalry on the right flank. The&lt;br /&gt;cavalry on the Turkish right engaged furiously with the Venetian&lt;br /&gt;cavalry and got a "locked in combat" through out the line which lasted&lt;br /&gt;for almost 3 turns(!). With the cavalry thus engaged, the Janissaries&lt;br /&gt;advanced and forced back the Venetian arquebusiers with massive fire&lt;br /&gt;power , followed by "fearsome" effects caused by "courage" cards.&lt;br /&gt;However the Venetians fell back disordered (vs fleeing&lt;br /&gt;precipitately like ine the previous battle) so the Turks couldn't quite follow through.&lt;br /&gt;&lt;br /&gt; Meanwhile&lt;br /&gt;another Janissary unit blew massive holes in the Venetian Caracole&lt;br /&gt;cavalry (who had managed to run off the Sipahis by then, but were&lt;br /&gt;disordered as a result of the long melee) and they promptly routed ,&lt;br /&gt;allowing the Janissary unit to get on the Venetian flanks. At this&lt;br /&gt;point we declared a marginal victory for the Turks.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5809859008964942287-4361218645386556397?l=indiawargamers.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://indiawargamers.blogspot.com/feeds/4361218645386556397/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5809859008964942287&amp;postID=4361218645386556397' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default/4361218645386556397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5809859008964942287/posts/default/4361218645386556397'/><link rel='alternate' type='text/html' href='http://indiawargamers.blogspot.com/2007/05/report-ottoman-turks-manu-vs-venetian.html' title='[report] Ottoman Turks  (Manu) vs  Venetian Republic (Manoj)'/><author><name>Ravi</name><uri>http://www.blogger.com/profile/03630087669712445498</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
